Even during the pandemic, virtual reality can offer a bridge into theatre for digitally curious audiences. Laura Mallows explains how Theatre-in-VR can reach those whose go-to artforms might normally be cinema, gaming or visual art.
A new series of case studies will be reflecting on the impact of the lockdown on communities and the ways Creative People and Places projects adapted to work with them. Caroline Griffin shares the story.
Conventional monitoring and evaluation isn’t always helpful in community settings, but with some creative thinking, it can become a valuable part of the artistic process. Sarah Cassidy explains how a new technique can transform the outcomes.
Competition in the ‘experience economy’ combined with the circumstances of the pandemic mean it’s time for the cultural sector to think harder about the experiences that audiences would like to have – and are prepared to pay for, says Patrick Towell.
The time has come for conservatoires to recognise their role within the wider sector and to embrace the challenges presented by modern times. Tom Foster offers six proposals for setting the ball rolling.
When it's time to rebuild, the cultural sector will have to start owning up to failure if it is to learn from its previous mistakes. David Stevenson reports on a research project encouraging just that.