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Felix Barrett, Creative Director of Punchdrunk theatre company, tells Alysia Judge how his work is increasingly inspired by the non-linear structure of video games.

here is a head-scratching moment at the beginning of the popular farming simulator video game Stardew Valley, where you wonder, “What now?” Newly installed on your late grandfather’s dilapidated farm, you’re given no instructions on how to turn the business’s fortunes or what to explore in the neighbouring town.
This conundrum fills Felix Barrett with glee...Keep reading on The Guardian